Electronic Arts Spotlights Accessibility Features In Motive’s All-New ‘Dead Space’ Revival

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In a blog post published this week, video game captain of industry Electronic Arts (referred to as EA henceforth) outlined several of the accessibility features included in Motive’s popular horror title Dead Space. The Redwood City-based EA’s announcement coincided with the release of the updated game late this week.

As noted on the game’s website, the story of Dead Space revolves around “the dark secrets behind the events aboard the USG Ishimura through the final logs of the ill-fated crew and your encounters with the few survivors that remain.” The new version of the game, available on PlayStation 5, Xbox Series X/S, and PC, is a remake of the classic version with what the developer calls “jaw-dropping visual fidelity, suspenseful atmospheric audio, and improvements to gameplay.”

Dead Space is a classic that changed how horror games were perceived when it was released,” said lead senior experience designer Christian Cimon in a statement included in the post. “[It] made sense to revive that game and share it with a whole new generation. But the game came out 15 years ago, when accessibility features were less common. Things like subtitles, menu narration, control-remapping, and the like are pretty much expected now [by the disability community], so we wanted to make sure the remake aligns with today’s highest standards.”

EA notes Motive has made Dead Space more accessible and inclusive by building in a number of “customization options with some fine-grained control.” Amongst many others, they include colorblind settings, control customization, and aim assistance. There’s also the ability to have screen reader-like narration of menus, as well as options to reduce motion effects, enable subtitles for dialogue, and display content warnings in anticipation of more gruesome moments.

There’s a video demoing accessibility in Dead Space on its YouTube channel.

All told, Motive is acutely aware that supporting accessibility is an evergreen endeavor that never finishes. The company is committed to making Dead Space even more inclusive going forward, with Cimon astutely noting the inclusivity ultimately benefits gamers yet also helps the business too. Accessibility features, he said, help the game feel more accessible and approachable by making it appealing to the widest possible swath of potential players. Ergo, more players means more business for the development studio to pour into future innovations.

As the axiom goes, a rising tide lifts all boats.

“[Working on accessibility is] about addressing and removing barriers that come between our players and games,” said EA’s program lead for game accessibility Morgan Baker in the post. “Accessibility improves experiences for people of all abilities and backgrounds, allowing for better products and ensuring that more players can have an enjoyable experience. And the work done by the Dead Space team shows that increasing accessibility continues to be a priority for us.”

For Baker, it’s heartening to see Motive so committed to accessibility.

“It’s so motivating to see a studio like Motive so invested in providing players more choices around how they consume horror content,” Baker said. “It’s inspiring. And we hope to see more studios consider the same. Because ultimately, when we can all play games, we all win.”



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